“Land Impact” Values, SL vs OpenSim grids

by Ada Radius March 5, 2016 Another reason why I love building in OpenSim! The so-called “Land Impact” values. Here is a comparison of land impact values for identical mesh model uploads, that I tested in OpenSim, then uploaded into Second Life. In both grids, 1 prim = 1 land impact value. For these low-poly […]

NofBoston-poster-website

ART to grace the stage at VWBPE in SL March 11th 7PM PDT

 

YOU ARE CORDIALLY INVITED to join Avatar Repertory Theater for a dramatization of Robert Frost’s 1915 modernist masterpiece “NORTH OF BOSTON”, presented live in voice, Friday, March 11 at 7pm Pacific Time in Second Life at Virtual Worlds Best Practices in Education sim.

From the hired hand who finally comes home, to a man who will never walk the New England woods again for his beloved native orchids, Robert Frost paints his metaphors into the lives of country people in a rich and formidable land.
Adapted for virtual theater by Judith Adele (Ada Radius)

ACTORS: Kayden Oconnell, JadaBright Pond, Sodovan Torok, Em Jannings and Ada Radius.
SETS by Ada Radius

Avatar Design for Virtual World Theater

Avatar Design for Virtual World Theaterby Ada Radius Feb 2016Avatar design for virtual theater is aimed primarily toward expressiveness. It’s also important that our actors be able to change avatars and costumes quickly, attach props and use them easily, and move their avatars appropriately.Another important consideration is server and viewer resources. Every vertex and pixel […]

2015 SHUTIN: Housebound is not home alone.

The web is pages. Virtual worlds are people. Voluntarily housebound? Yes. By choice. Oh, I walk outside on occasion, when the weather is nice. And I go out once in a while for medical attention. And I chat from time to time with the people in old folks home where I live. But those people […]

Virtual Worlds, OpenSim, Grids & Hypergrid

What is a Virtual World? A virtual world is a computer-simulated three dimensional environment populated by multiple users.  Each user is usually represented by an avatar, which is usually a graphic representation of a human, a creature or robot.  The multiple users can generally communicate with each other, usually in normal voice (wearing a headset with earphones and […]

2016 APL 2016-02-11 Two new publications.

PUBLICATIONS Adding the third would have meant a delay of some days, and I want to keep to a regular schedule. If we can publish something each week, it works better than publishing a lot once every two months. Judith told me after editing this weeks first publication that there were so many letters, that […]

2016 APL 2016-02-03 Three new publications

NEWSWell, we made it into the New Year. And we made the public funding ratio limit too, thanks to many small donations, and some big ones, and a lot of ebay, etsy, and marktplaats sellers and also forum members who were willing to share images, photos and scans of their treasures. Thank you all!From the […]

Avatar Repertory Theater is looking for a few good voices!

Our upcoming shows scheduled so far this year: Shakespeare’s “Two Gentlemen of Verona” in February, Taming of the Shrew and Titus Andronicus TBA, in OpenSim, at our Cookie II world at the Kitely grid. We’ll also be starting a virtual world theater workshop series at our Cookie II world on the Kitely grid in a […]

2015 APL 2015-12-26 Six new publications, actually two times three.

There’s been two rounds of publications since my last message. A book about Japanese flower arranging. Unfortunately, not in time for Christmas, but you’ll be able to try out everything advised here for the coming year. By the time next Christmas comes around, you’ll be able to decorate with single sprigs and branches. There’s another […]

2015 APL 2015-12-08 Three new publications.

First, a beaded rondel. I don’t know the style of the design, but I do rather like it. After obtaining permission from the seller, I put a bid on it (don’t tell on me, please) and it so happened that I won it. But the strange thing is, the ebay photos were much better than […]